I think one misconception about hw2 is thats its just a rock paper scissors game - and that u have to counter whatever you enemy does. But thats not really it at all. There are 5 atombomb ships - the 'strong ships' - that can counter anything, and then under those 5 atom bombs are a network of about 10 rock/paper/scissors ships - the 'weak' ships.
90% of the time you want to counter any ship, you simply look at the list of 5atom bomb ships. If the ship you want to kill is a fighter, build an interceptor, if its a corv, build a pulsar corv, if its a frig/capital ship, build some IonFrigs or a Destroyer, if its a bigcapital ship, build a Battlecruiser. As a general rule of thumb, try not to counter one ship class with a ship of a different class (IE: don't counter fighters with corvs, or counter frigs with fighters, exct.) Quite simply each ship class (fighters/corvs/frigs/dd/bc) has 1 'Strong' unit that counters all other ships in its class. So for exampe, the Interceptors will kill the Bomber and Lancefighter, the PulsarCorvete will kill the Gunship and the MinelayerCorvete, the IonFrig will kill the TorpFrig, and the FlakFrig. I listed the strong units for hiigaran/vaygr in my last post. So say you want to counter any fighter (interceptor or bomber), you just look at the strong unit of the fighter class that I listed above (the interceptor if hiig, assault craft if vaygr) and build that to counter. Often times, the best way to counter a 'strong unit' is with the exact same 'strong unit' (interceptors should be built vs interceptors).
I strongly suggest that you don't build many 'cross class counter ships', or the 'non-strong units'. Any unit that isn't a 'strong' unit is easy to kill, making your fleet weak. So stay away from bombers, lance fighters, gunships, and minelayers. These units are fragile, and easily killed by strong units. There are however a few 'cross class counter ships', that are very usefull to build. They are fragile, so you'll need to protect them, but given the right opening they can be excelent ships to have in your fleet. FlakFrigs - will decimate fighters, TorpedoFrigs - pop corvetes and collectors like popcorn, Lasers - just rape frigs. Laser's in perticular are amazingly powerfull, but are very delicate so you should only build them when you've won the swarm.
So rather than make a huge dia-gram of every ship and what that ship kills (which would be a nice handy-cap). I've wrote down some info that will help you understand the big picture of the 'atom bomb>rock/paper/scisors' diagram. After all you don't want to be just countering what your enemy builds all day or you'll never get ahead. You've got to make your own 'strong' build, while allowing flexibility to counter anything the enemy throws at you. If you build the 'strong' ships, the enemy wont be able to punch you with anything you can't take. Most o the 'weak' ships (any ship besides the 5 'strong ships' that i listed in the first post) either A:suck (lance/gunships/minelayers), or B:mainly there for offense(bombers/lazers), and shouldn't be used as defensive counters. The flak/torp frigs are the only two 'weak' ships that are usefull for defensive counters. Marine frigs are also usefull to capture lone destroyers, but you need more in-game experience before you should build those at all.
Here's your information overload tho:
http://www.geocities.com/mikehorvath.ge ... s_v2_1.zipThe value is the percent chance that the left ship beats the top ship. This is pretty accurate data too, based off of in-game simulations.