Bump. Here's the latest detailed build for the 30 coll Tripple DD. This is more of a solid strat than the frig version simply cause u have more swarm. lol The frig version is just too easy to counter cause u could easily get swarmed, then the enemy can flee their base, torp your base, and go 'na'na'na'.
![Laughing :lol:](./images/smilies/icon_lol.gif)
You can also jump in 2 minutes faster in this version if u need to. So its also gonna be tough as hell to counter this by staying home and building up, cause 3xdd at 6:30 are gonna hurt bad.
30 coll Tripple DD, tripple swarm
*note that this can be done on small maps if u only get 1 mob and keep your 3cc's over the other patches. But if your facing guys that typically start with 6x figher mods then u should go double dd, quad swarm instead since u can switch to tripple dd later.
-DoubleFighter pos1, TrippleDestroyerOwnage pos2, SingleFighter pos3.
-Take four patches, the three main patches + SF guy moves cc to his secondary 'shared' patch.
0:00
SF
ms: cap fac, 1 scout, 1 coll
cc: 3 cols
DF
ms: cap fac, 1 scout, 1 col
cc: 3 cols
TDO
ms: res mod and que cap fac, 2 colls
cc: 2colls
move cc to middle of map imediately
1:20
SF
pass cc when colls are done to TDO, recieve it back
once TDO returns your cc, pass him your ms
DF
pass ms when cap is done to TDO
once TDO gives u his cc, pass him your cc and get it back
TDO
start dd res
pass ur cc to DF
then return cc's passed to you
move back ms's towards pos 2
1:40
SF
get an mob and a fighter mod on cc
give 3 colls to DF and 3 cols to TDO
-your cc stays at base to provide quick counter solutions for torps, and docking options for swarm (put it over pos3 main patch)
DF
get 2 mob's and 2 fighter mods on cc's once returned
que a gw on the front most cc after fighter mod finishes
-walk cc's across map
4:00->
DF
start adv on other cc, u gotta get lv2 int fast
once lv2 int is started, pass adv to TDO for lv2 dd
pass all your lv2 int to TDO and have SF guy pass you his int to upgrade them, SF guy doesn't do any research
TDO
once the dd are half done, start a hyper mod and a cloak mod
*if enemy is building up and going bc jump at 6:30 with 3dd rdy to pop (pause dd till u have ru to jump)
*if enemy tries to counter with bombers, swarm and torps, stack 6dd and don't jump till 9:00, and possibly spill 1 dd to defend against torps.
Do the rest of owning.
As long as u have real smart players at the helm of this strat, that can manage the swarm skillfully (gotta be good at emp dodging too), u got a solid shot at ownage.
Ur best bet at countering this is to go somin-like fast quad fighters plus emp and win the swarm quick, while moving one cc with a gw to the center of the map to block me from just jumping my 3ms directly to you. The 3rd guy can go double torp - or possibly stick with a bc build. Also, If I try to angle jump my ms at your base, u can just flee to the outside patches and torp my base - i'll have no ru, and no swarm - gg.