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 Post subject: Re: hidden facts...
PostPosted: 23 Sep 2007, 17:18 
Demon

Joined: 13 Aug 2007, 15:03
Posts: 375
why doenst people do that though :lol:


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 Post subject: Re: hidden facts...
PostPosted: 23 Sep 2007, 20:49 
Demon

Joined: 27 Aug 2007, 04:42
Posts: 24
Not so much hidden as completely pointless.

BC research as Vaygr takes 40~ Seconds with maximum 25 Research Mods.


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 Post subject: Re: hidden facts...
PostPosted: 26 Sep 2007, 19:54 
Biting dog

Joined: 23 Aug 2007, 05:40
Posts: 69
If my math is correct, then :

[time to research] = [base research time] / (([number of res mods] + 1) ^ 0.5)

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 Post subject: Re: hidden facts...
PostPosted: 27 Sep 2007, 01:54 
Demon

Joined: 27 Aug 2007, 04:42
Posts: 24
What is ^ signifying, rounding up?


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 Post subject: Re: hidden facts...
PostPosted: 27 Sep 2007, 07:27 
Biting dog

Joined: 23 Aug 2007, 05:40
Posts: 69
'to the power of'

In case there are some people in here that didn't take enough math, if you raise a number to the power of 0.5, it's the same as taking a square root of that number.

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 Post subject: Re: hidden facts...
PostPosted: 27 Sep 2007, 17:49 
Demon

Joined: 27 Aug 2007, 04:42
Posts: 24
Aha, I really hate trying to show Math Equations with a keyboard.


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 Post subject: Re: hidden facts...
PostPosted: 27 Sep 2007, 18:29 
Evil Soul

Joined: 16 Aug 2007, 23:58
Posts: 124
Basically if you have no res mods due to a res pass, you will research about 30% slower. If you have two res mods you'll research about 25% faster, and if you have 3 you'll research 43% faster.
Also i'm not sure if the # of adv mods affects res time - or if it does by how much.

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 Post subject: Re: hidden facts...
PostPosted: 27 Sep 2007, 23:46 
Biting dog

Joined: 23 Aug 2007, 05:40
Posts: 69
Doc wrote:
Aha, I really hate trying to show Math Equations with a keyboard.

It's pretty easy if you take computer programming languages.


Advanced res mod is just another res mod, it does speed up research the same as regular res mods.

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