The one I thought up which ended up not too bad...
There can be quite some variations to it, but the simplest would be including 2 players. It's probably best intended for crimson bond.
The starting position doesn't matter as not much cols are necessary. But let's say player A sits on pos 1 (front left) and player B sits on pos 2 (front right).
'A' would just rush for advanced res mod going at 12 cols and makes 2 mobs on own patches.
'B' will NOT move to second patch, but sits on a single patch with ms and cc there and makes a single col and goes for res mod and 2 frig mods and then a hyper mod on cc. At about when torps are at 80% done or so, start improved torp research. Once hyper mod is done, 'B' will sell res mod, so he will have enough ru to complete the improved torp res as well as send those 2 torps to the other end. If done properly, 'B' can send 2 torps at the fastest 4 minute landing.
Once the torps are sent, make some attack on cols with those, while other side goes grav and bombers but not cols/dd/bc which can be a problem for the attackers. 'B' will now make another col and a mob and waits for 'A' to finish advanced res mod and have it passed. Once advanced res mod is passed, simply pass it back and 'B' gains the ability to build all other advanced frigs without a res mod. 'A' will now move toward 'B's' cc for hyper cap. 'B' sits still till enough ru for hyper is acquired.
Then, all 4 ships jump to other side for quad advanced frig pump for some hyper cap. 'A' should build grav and cloak, since the base is quite empty. 'B' now just sells hyper mod and gets hyper sensor and advanced sensor.
This is the simplest way to do, but there are quite a few points to make it more effective.
associated article of the strat[edit : fixed some stuff]