ratamaq wrote:
2 questions:
1. Can destroied subsystems be like bc engines be rebuilt? If so has anyone broke down cost/build time of each?
2. Can you target and destroy resource drop points?
Once the health of a subsystem drops to 0 it will be destroyed, so need to rebuild it. If a subsystem is about to be destroyed I usually retire it so at least the RUs spent on it won't go to waste.
Non-subsystems like engines, resource drop off points and such (so everything that is pre-build on a ship and isn't in the consturction build menu for the concerning ship) will be
disabled once their health reaches 0, but will auto-repair over time.