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some general tactics
https://demonclan.org/viewtopic.php?f=6&t=71
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Author:  Doc [ 02 Dec 2007, 00:10 ]
Post subject:  Re: some general tactics

You gotta have all the scouts hit at same time though, DD EMP meter recharges really fast.

FYI 1000 ER [EMP Resist] on a DD, Scouts do 75 EMP damage per squad. 14 Scout squads will disable a DD if they are timed right.

Author:  Hideki [ 05 Dec 2007, 07:43 ]
Post subject:  Re: some general tactics

its really cool against marines, if someone has that many scouts.
can even cap 2 dd close together.

Author:  cloaked [ 05 Dec 2007, 18:17 ]
Post subject:  Re: some general tactics

Emping the marines themselves has saved my ass from capture more than once.

Also 4emp + a big swarm of lazers is extra fun against torpedo frigs. Frigs go idle, then poof, while hiig guy is going: wtf, gay. This is exactly why you should never mass torps to counter lazers. (go pulsar, force vay dud to build missle corvs).

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