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 Post subject: Re: the never disappearing topic of fighter management
PostPosted: Sun Sep 16, 2007 2:39 am 
Evil Soul

Joined: Thu Aug 16, 2007 11:58 pm
Posts: 124
I've actually had success sending my entire int swarm to attack incoming vay emp scouts. Since int fire from further away than emp, half the scouts were dead before they fired their emp bombs which did nill since their wasn't enough emp bombs to hurt me. I'd like to try this again to verify.

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 Post subject: Re: the never disappearing topic of fighter management
PostPosted: Sun Sep 16, 2007 12:42 pm 
Demon

Joined: Mon Aug 27, 2007 4:42 am
Posts: 24
You have to get it to only 2 scouts or less, any 3 scouts [of 3 unit sqauds] will be enough to disable. So works pretty well vs someone using single EMP squad.


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 Post subject: Re: the never disappearing topic of fighter management
PostPosted: Sat Sep 29, 2007 8:35 am 
Demon

Joined: Thu Sep 13, 2007 4:48 pm
Posts: 18
I know this is extreme but I queued up a MASSIVE amout of scouts to be produced by my productions ships and when they emped I retire em if they were near docking point and it makes you pull off about 2X as many emps as normal in tight situations. I only do this for very short periods of time.


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 Post subject: Re: the never disappearing topic of fighter management
PostPosted: Sat Sep 29, 2007 8:41 am 
Demon

Joined: Mon Aug 13, 2007 3:03 pm
Posts: 375
yeah, but u cant pump anything else while doing that, you could just pump 18 scouts and use 6 by 6 (3 teams, 20 seconds each) in rotation and it'll prolly last a while ;) though i never did it.


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 Post subject: Re: the never disappearing topic of fighter management
PostPosted: Sat Sep 29, 2007 10:53 pm 
Evil Soul

Joined: Thu Aug 16, 2007 11:58 pm
Posts: 124
DivinerSage wrote:
I know this is extreme but I queued up a MASSIVE amout of scouts to be produced by my productions ships and when they emped I retire em if they were near docking point and it makes you pull off about 2X as many emps as normal in tight situations. I only do this for very short periods of time.

I've seen people do this a lot to slow down swarms, w/ flak this works very good.

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