hehe, I pulled a heavily modified version of your 20 col arm rush on sfu-AoD and zippo|gen today.
The reason i say 'heavily modified' is because I pulled this strat all by myself. Lucky me happens to have 2pc's and 2 hw2 cd's so i fired up the second pc this 'morning for a bit of fun. First things first, managing two pc's at once is quite the challenge, so I opted to drop the hypertorp all together. I figured this might help me out anyways since once you HyerTorp they build bombers and bombers aren't too fun to deal when your nxt move is to HyperCap them. Second major change, managing 2pc's is still too hard (lol), so after about 2:30 I tranfer all the ships from computer #2 to computer #1. The major downside to this is your taking a 50% cut in unit caps. But since this strategy only utilizes 20 colls, and it's just for fun - i figured i could deal w/ it. And after one quick test against the cpu before taking it on gamespy, i found an added bonus to having one computer drop out. That pc can still spectate, so you don't have to scout!
So I hop into gamespy as SOBForce-nUmbEr1 and SOBForce-NuwBer2 and throw up a game. Now i was really hopeing to find the XENO's, but apparently Sad was 'DRunKSad' and happy was off likely having the same sort of fun. lol Since there weren't any skilled in the lobby I just launched w/ zip and some average guy. Well about 3 mins into the game after i had tranfered all my ships from #2 to #1, zip realized number2 was gone and he skutted, proclaiming 'lobby'. LOL - Crap no everybodies gonna think i'm syncing when i try this strat! lol
Back to lobby i host a password game on CB, sfu-aod gets in and grabs zippo for his teamate, both go hiig. At the 2:30 mark i tranfer #2's ships to #1 and announce 'Play on' and 'no, this is part of the strat'. Now, I being smart and all don't let my cc and ms sit there to announce 'HYPER CAP', but i move both cc's to the back patch while adjusting both motherships around their respective patches. My frig mods don't get built but one minute before i jump, and my hyp mod doesn't get built but like right before i jump. I didn't start moving my ships together for the jump until after all my frig mods finished.
Here's my heavily modified 20 col SOB rush build. (hehe)
_SOB Hyper Cap_
Computer #1
-res on ms
-3 colls on each ship
Computer #2
-build 1 scout for probe/scout defense
-build 1 coll on each ship
-pass all ru
-pass all ships
-continue to spectate the enemy (hehe)
#1
-adv on ms
-gw on other ms
(when adv is half done)
-build 3 mobs
-build frig mods on everything (will be qued on adv mothership)
-que hyperspace mod on a ship
#2
-scout him
-look for probes
#1
-kill probes
-que 3 ions(do 3 marines instead if enemy is doing dd)
-que 4 flak
-Jump around 5:30ish
-que 10 ions on each ship while jumping
Now while i was doing this i spilled water on my desk and had to clean it up so i started my adv almost a minute late. lol So when i finally jumped a minute late at 6:30, I was amazed that zippo, still didn't have a gw! haha building those frig mods and hyper mod late paid off. =D Now as my ships came out of hyperspace i was shoked to find that i had accedently left one of my motherships at my base. LOL! and it happened to be the ms w/ the gw so i quickly rebuilt a gw up front and started a hyp mod for my mothership back at base. Lucky me this 'accident' paid off! they decided to send bombers to my collectors (on of the counters you mentioned to your 20coll arms race) so I just kept my ms back there pumping 3 or 4 flaks to fight off the bombers, i only lost 2 colls and a mob, so i simply rebuilt them upfront like hidiki suggested and jumped that mothership to the front lines.
By now my HyperCap had took out zippos ms and cc and a handfull of collectors, I believe sfu tranfered him a cc to keep him alive. So I started moving towards sfu. Now the idea was too switch to double dd and double pulsar w/ bombers since you max out on adv frigs very quickly w/ 4 production ships. But around this time a girl showed up at my door to estemate the cost of installing some new kichen cabnets in my house! (since old ones are deteriorating) So I had to deal w/ her for a few minutes. lol
By now its like 12 minutes into the game and when i should be getting ready to see the glourous 'Victorous' message for my fun 1v2, I'm instead sitting down just as my front most mothership goes 'KaBOOM' to sfu's bc and ions. I quickly dispact 2 bombers to take out his top ion turret and follow in w/ ions to pWn his bc. Now since the mothership w/ the gw on it got blow to tiny bits, sfu was able to hyp his stuff out just before i built another gw. lol From there i had to spend the nxt 15 minutes chasing zip and sfu around the map until the final cc blew.
All in all this made for one heck of a fun game. Could this strat hold up to the likes of XeNo's, Hidiki and Cern newbs =P? Eh, maybe, since after all, watever you guys try to counter w/, i can instantly quad pump the counter to that. So if my opponents spammed bombers w/ a pre-established interceptor force then i'd have to switch to 4 int pumps w/ flaks coming out as my fighter mods build to ensure that i don't lose many mods.
All in all i like this strat, RU wasn't an issue, as 20 colls was enough to genoursly support my 4 production ships and my single researching duties
- Plus i don't have to worry about having a newb teamate. lol Hideki's version probably works better though, since you get to keep the unit caps of two players while still only having the overhead of one guy doing the research, only down side is that communication btw teamates and tranfering ships can slow you down.
GG sfu and zip