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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 3:45 am 
Evil Soul

Joined: Thu Aug 16, 2007 11:58 pm
Posts: 124
Please add the information overload to your wiki:
http://www.geocities.com/mikehorvath.ge ... s_v2_1.zip
(The value is the percent chance that the left ship beats the top ship. This is pretty accurate data too, based off of in-game simulations.)

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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 4:21 am 
Demon

Joined: Mon Aug 13, 2007 3:03 pm
Posts: 375
The point of wiki is... anyone can edit... don't tell me you're one lazy clock...


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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 4:50 am 
Evil Soul

Joined: Thu Aug 16, 2007 11:58 pm
Posts: 124
Pfft, all the formating that i'd have to translate over to your wiki - no thanks. But i figure it'd be something of a landmark that you could put in, so that people would want to visit that wiki every month.

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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 5:08 am 
Demon

Joined: Mon Aug 13, 2007 3:03 pm
Posts: 375
pffft...

it's quite simple if you read the syntax page...

Code:
[[http://my.link/|Click here]] for w00t


that's all you have to write in the wiki to make a link... with a tiny description.


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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 6:01 am 
Evil Soul

Joined: Thu Aug 16, 2007 11:58 pm
Posts: 124
...links take u away from wiki, cool ship chart all typed in takes you to wiki....

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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 11:23 am 
Demon

Joined: Mon Aug 13, 2007 3:03 pm
Posts: 375
what kinda poem??


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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Feb 21, 2008 4:42 pm 
Biting dog

Joined: Thu Aug 23, 2007 5:40 am
Posts: 69
Ok, here comes more raw data, but I know that I'm not getting everything out there, so we need more contributors posting.

HIIGARAN BOMBER
The hiigaran bombers are the only units that you can get playing hiigaran race that are specifically designed to destroy subsystems. After researching improved bombs the bombers receive 2.5 multiplier to the damage done to subsystems. This makes them extremely unwanted anywhere near your capital and supercapital ships, as they will strip down your productions ships bare and leave you unable to build any combat units for a while. They will also temporarily turn your valuable battlecruisers into helpless heaps of metal, good enough for maybe some enemy target practice or a few boarding parties. The fear of the bombers is the reason your team absolutely must have some sort of anti-fighter counter, and interceptors are usually the best choice. Bombers are considerably slower, so they are easily dispatched by the interceptors. Bombers can be upgraded twice with a speed upgrade research, which makes them slightly more difficult to intercept in time.

While subsystem hunt is bombers' primary role, they can do an excellent job of destroying enemy frigates, and as such the bombers are the first choice of countering early torpedo frigates hyperspacing to your resource patches. They can also be used on anti-fighter frigates and gun platforms, but if the enemy has a group of those, the bombers will suffer heavy losses. Due to their slower speed, large groups of hull and kinetic guns are much more dangerous to the bombers than to the interceptors.
To destroy anything bigger than a frigate, you will need to almost max your fighter squad limit with bombers, which is very rare because good enemy will not give you such an opportunity.

Other less used targets for bombers include resource patches and corvettes. Bombers are very good at killing enemy resourcers and mobile refineries, so if you can pull enemy fighters somewhere else, you can use your anti-hypertorp leftover bombers to raid a remote resource patch. Even though they are pretty decent at it, using bombers on corvettes is a thing of the past, because you will need a large number of bombers to be effective, and if the corvettes decide to shoot back, bombers will not survive for long(with the exception of the laser and minelayer corvettes, of course).

On the last note, if for some odd reason you have 14 fully upgraded bombers flying around and you meet a group of enemy interceptors and nothing else around, you will have no alternative but to engage the interceptors. To your surprise you may find out that your bombers can actually defeat a group of 7-8 interceptor squads, and perhaps even find the way to the retiring bay after the battle.

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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Wed Apr 09, 2008 7:10 pm 
Biting dog

Joined: Fri Feb 08, 2008 4:52 pm
Posts: 44
What do lance fighters kill?


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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Wed Apr 09, 2008 11:34 pm 
Biting dog

Joined: Thu Aug 23, 2007 5:40 am
Posts: 69
They kill corvettes. They're pretty weak against anything else, even resourcers.

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 Post subject: Re: Complete Rock/Paper/Scissors
PostPosted: Thu Apr 10, 2008 3:29 pm 
Evil Soul

Joined: Thu Aug 16, 2007 11:58 pm
Posts: 124
Note that they only work good vs pulsar/gunships/lazer. Missle Corvs will end up killing the lance before the lance can kill the missles. (12 missle corvs will beat 18lance easily, but 12missle corvs are about = to 14lance + 4emp)

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